Deathlord
Platform: Commodore 64
Gametype: Undefined
_________________________

An Ultima style RPG with an oriental flavor. The Deathlord and his army of demons are destroying the land and Emperor Nakamoto has called upon you and your party to fight back and defeat him. There are 8 races and 16 classes to choose from along with a handy translation guide that tells you a Genkai is really a Wizard and a Ryoshi is a specialized Fighter. The 84 spells also have Japanese names but their effects will be familiar to any fan of European style medieval adventures. In fact, Deathlord even includes a utility to import and Easternize your characters from Bard’s Tale, Ultima III, and Wizardry.

One other thing to note is that Deathlord is quite large. The quest itself takes place on over a dozen continents each with multiple cities and dungeons. According to the estimate on the package, it is designed to fill “a few hundred hours” of the player’s time.

---

Description from the packaging:

The Jade Cities of the Emperor are falling.

The Deathlord stands revealed. Reeking of pestilence. Master of a technology called magic. Spewing hordes of monsters. Exploiting every power there is...and some there shouldn't be.

Life in Lorn was always horrific. But it just got worse. The fiercest Samurai haven't been lucky. They're dead. The Emperor fears for is life.

And the Deathlord seems to have all the time in the world.

To vanquish him, you'll need every magic item you can win. And a few skills you didn't know existed.

It's either that or lose face. Your face.

A Kosaku in your path- you do combat.

Then face monsters- 128 kinds. Mangle them with Kobito hammer. Or chain commands for macro massacre.

A gigantic world with 16 Continents.

Lifelike, but worse. Arid deserts. Ice caves. In between, seas with ocean-going monsters. Whorls and worse.

This dungeon's not your last.

Escape one, there's another. Up to 16 levels. Inside: acid pits, fire, invisible doors, magic curtains. Find special crystals, cross unscathed.

Characters of alarming complexity.

Good and evil. 16 classes. Four kinds of magic users. Seven attributes. 84 different spells. Master them to survive.
